shadow_mesh` on `ArrayMesh` replaces the original mesh · Issue #72071 · godotengine/godot · GitHub
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Godot version v4.0.beta.custom_build [fab9926] System information Windows 10 Issue description Adding shadow_mesh to ArrayMesh causes the mesh itself not to render, only shadow mesh gets rendered. If shadow_mesh has different vertex posi
ArrayMeshes converted from Godot 3.x display incorrectly in 4.0 · Issue #63550 · godotengine/godot · GitHub
shadow_mesh` on `ArrayMesh` replaces the original mesh · Issue #72071 · godotengine/godot · GitHub
Array mesh ignores light · Issue #36210 · godotengine/godot · GitHub
MultiMesh set_as_bulk_array is an absolute mesh · Issue #52039 · godotengine /godot · GitHub
Vulkan: Adding a material to a mesh renders it black (clustered) or invisible (mobile) · Issue #57161 · godotengine/godot · GitHub
Support updating mesh index data via RenderServer · Issue #7796 · godotengine/godot-proposals · GitHub
ArrayMeshes converted from Godot 3.x display incorrectly in 4.0 · Issue #63550 · godotengine/godot · GitHub
4.0b1] C# ArrayMesh.AddSurfaceFromArrays doesn't work with Godot.Collections.Array as vertex array · Issue #65937 · godotengine/godot · GitHub
GLES2, Cast Shadow=Off breaks receiving shadow, HTML5 · Issue #28444 · godotengine/godot · GitHub
Expose functions to create mesh array from any `Mesh` primitive · Issue #3918 · godotengine/godot-proposals · GitHub
Make Cube using ArrayMesh : r/godot
ArrayMesh or ImmediateMesh are not cooperating with MeshInstance3D · Issue #83958 · godotengine/godot · GitHub
Make Sub-Resources Unique does not make MeshInstance Mesh Material Unique · Issue #33823 · godotengine/godot · GitHub
ArrayMeshes converted from Godot 3.x display incorrectly in 4.0 · Issue #63550 · godotengine/godot · GitHub